Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Necromancer

From D2R-XL 2012 Wiki

The Median XL necromancer class can summon a wall of minions, create totems to fight for him and has access to powerful melee and crossbow skills.

Background of the Median XL Necromancer

Contrary to popular opinion among the unwashed mashes, necromancers are not power-hungry maniacs. They may in fact be the only ones who know what is truly at stake.

Historically, the first mortal necromancer was the edyrem Mendeln. Sensitised by the presence of the nephalem warrior-mage Uldyssian, he heard the calling of an ancient being from the dawn of Creation – the dragon Trang-Oul, ruler of the Plane of the Dead.

Trang-Oul explained that Sanctuary was not meant to be. A fallen angel and wayward demon, tired of the never-ending war, had created their own kingdom to rule and humanity to serve them. But if either the High Heavens or the Burning Hells found out about the mortal plane, the Eternal War would descend upon it and tear it to pieces.

Trang-Oul and his pupil, the nephalem Rathma, were powerful beings, but not powerful enough. The two had to watch as first the Hells and then the angelic legions discovered Sanctuary. Only the vote of the archangel Tyrael prevented the avenging angels of Heaven from immediately destroying the traitor Inarius’ impure creations. Both sides signed a blood pact to keep humanity out of the war and allow them to develop, grow and perhaps make their own choice between good and evil.

Before his final voyage to the Plane of the Dead, Mendeln recorded the events in what would become the necromancer’s holy book, the foundation of the cult of Rathma.

The priests of Rathma strive to uphold the balance between the High Heavens and the Burning Hells, for if the balance swings too much, the fate of the mortal plane itself would be in jeopardy. A victory of the forces of chaos would mean hell on earth, whereas if the angelic legions win the Eternal War, their likely next step would be to get rid of the last taint on Creation and annihilate the mortal world.

In times when the forces of Light are strong, this earns them the disdain of the masses. For this reason, the Cult hides underground, only surfacing in times of need...

Preferred Weapons

The Cult of Rathma created a vast arsenal of exotic weapons to augment the magic and combat abilities of their zealots.

The Rathma priests are known as magical experts, not mighty warriors. But with the right mixture of alchemical ingredients, even a necromancer can turn into a slavering scythe-wielding
maniac. Death Knights, the warrior branch of the Cult, are commonly seen wielding wicked hexblades or enchanted scythes capable of slicing through steel and demon scales.

Due to the high clergy's ban on crossbow development in the overworld and the low quality of black market weapons, the heavy crossbows and trebuchets of the Dark Rangers are the most powerful in the world. Although they are not known for being exceptionally brave or tough in combat, the arbalists of Rathma use the sheer damaging power of their advanced weapons to great effect.

Summoners and totemcrafters use wands or the ancient Rathman bone staves, which require both hands to wield and offer little protection in combat - but an army of the dead and his voodoo powers are all the protection a necromancer ever needs.

Base cast rate increased when wielding a staff.

Preferred Armour

The necromantic skull shields are not the best at blocking arrows or blades, but augment the magical abilities of the wielder. Some say the spirit of the former owner of the skull is bound within the item and slowly drained to power the necromancer's magic.

Skills

The Necromancer's skills by tree. Each skill's page shows its values per level.

Innate skill

Skill Required level Requires Effect
Burning Veil 1 wall of rage that increases damage of allies that cross it

Totems I

Skill Required level Requires Effect
Death's Fury Totem 1 Totem effect: adds fire, cold and lightning damage
Frostclaw Totem 6 Death's Fury Totem Totem effect: casts homing waves of ice flame
Fireheart Totem 12 Frostclaw Totem Totem effect: casts explosive fireballs at multiple targets
Howling Totem 18 Fireheart Totem Totem effect: increases physical damage and causes targets to flee
Stormeye Totem 24 Howling Totem Totem effect: casts a continuous stream of lightning

Totems II

Skill Required level Requires Effect
Embalming 1 die
Sacrifices 6 Embalming summons prisoners and kills them for corpses
Bend the Shadows 12 Sacrifices teleport to target minion, taking other minions with you
Bane 18 Bend the Shadows curses enemies near target minion, lowering physical resist
Talon's Hold 24 Bane Passive effect: slows targets and reanimates the dead as Rathma Priests

Battle

Skill Required level Requires Effect
Massacre 1 multiple rapid attacks
Angel of Death 6 Massacre leap attack that adds damage and inflicts lethal poison
Famine 12 Angel of Death Passive effect: increases damage and grants life steal
Parasite 18 Famine melee attack that unleashes a worm that bounces between targets
Deathlord 24 Parasite morph into a death knight

Suppression

Skill Required level Requires Effect
Buckshot 1 fires a short ranged crossbow blast
Flametail Shot 6 Buckshot fires a rocket that pierces and stuns enemies
Dragonfire Oil 12 Flametail Shot Passive effect: adds fire damage to your attacks
Fragmentation Shot 18 Dragonfire Oil fires a potion that explodes on the ground
Voodoo Shot 24 Fragmentation Shot target minion spits out a barrage of homing crossbow bolts

Summoning

Skill Required level Requires Effect
Summon Shadows 1 shadow minions with an aura that increases life and regeneration
Summon Rampagor 6 Summon Shadows large and tough minions with a poison attack
Summon Lamia 12 Summon Rampagor flying minions with a curse that adds points to damage
Summon Veil King 18 Summon Lamia single minion that may use a lethal strike and spawns undead fiends
Summon Void Archon 24 Summon Veil King single minion with a crippling aura and an area effect attack

Uberskills

Skill Required level Requires Effect
Summon Jinn 90 summons fiery spirits that increase your spellpower
Rathma's Chosen 90 target minion is invulnerable and deals massive magic damage
Death Ward 90 Passive effect: increases defence and grants a chance to avoid damage
Black Mass 90
Graveyard 90
From Brother Laz's Median XL documentation, used with permission.