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Magic Missiles

From D2R-XL 2012 Wiki
Magic Missiles
Amazon · Blood
fires a wave of multiple homing magic bolts in front of you
Required level1
Maximum level99
Hard pointsup to 22
Magic Missiles Receives Bonuses From:
Energy: Adds Magic Damage (Diminishing Returns)
[hard points]/[max((min((2+(character level/6)),22)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
Damage: plus (((100+(20*character level))*(100+((((260*(energy+10)))/(energy+250))+skill('DSK 2'.pst4)+(skill('DSK 2'.pst2))))*(100+(passive_pm_mastery)))/10000)-100 percent from synergies
Current Bonus: [(((260*(energy+10)))/(energy+250))+(min(((energy*enr_factor/15000)+(strength*str_factor/15000)),200))] percent
Values assume no bonus from passive_missiles_missiles (stat)
Values per skill level
LevelMagic DamageBoltsMana Cost
12-425
23-637
35-8410
46-10512
57-12615
68-14717
710-16820
811-18922
911-191025
1012-201127
1113-211230
1213-221332
1314-231435
1415-241537
1515-251540
1616-261542
1716-271545
1817-281547
1918-291550
2018-301552
2119-311555
2220-321557

Magic Missiles is an Amazon skill of the Blood tree (required level 1).

The priesthood of Kharos discovered a way to absorb the energies of the distant Worldstone, sending a flurry of magical shards towards the enemies of the tribes.

From Brother Laz's Median XL documentation, used with permission.