Doom
From D2R-XL 2012 Wiki
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Doom
Assassin · Melee
curse - adds points to all physical damage taken
Duration: 10 seconds
Doom Receives Self-Synergies From:
Hard skill points: +5% Damage Bonus per Level
(Self-synergies add bonuses for hard points in the skill)
[hard points]/[max((min((2+((character level-24)/6)),18)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
Values assume no bonus from profession_duration_mod (stat)
| Level | Damage (per hit) | Mana Cost |
|---|---|---|
| 1 | +15 | 80 |
| 2 | +33 | 88 |
| 3 | +51 | 96 |
| 4 | +72 | 104 |
| 5 | +93 | 112 |
| 6 | +117 | 120 |
| 7 | +141 | 128 |
| 8 | +168 | 136 |
| 9 | +195 | 144 |
| 10 | +225 | 152 |
| 11 | +255 | 160 |
| 12 | +288 | 168 |
| 13 | +321 | 176 |
| 14 | +357 | 184 |
| 15 | +393 | 192 |
| 16 | +432 | 200 |
| 17 | +471 | 208 |
| 18 | +513 | 216 |
| 19 | +555 | 224 |
| 20 | +600 | 232 |
Doom is an Assassin skill of the Melee tree (required level 24).
This feared weapon system employs a field of invisible nanobots which are triggered by a violent weapon impact, exploding and adding their force to the attack.
From Brother Laz's Median XL documentation, used with permission.