Death Ward (skill)
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Death Ward
Necromancer · Uberskills
passive - increases defense and grants a chance to avoid damage
Required level90
Maximum level99
Hard pointsup to 7
Death Ward Receives Self-Synergies From:
Hard skill points: +1% Chance to Avoid Damage per Level
(Self-synergies add bonuses for hard points in the skill)
Uber Skill
You can only have one uber skill per character
Choose wisely!
[hard points]/[max((min((2+((character level-90)/6)),15)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
| Level | Chance to Dodge Attacks (percent) | Total Character Defense Bonus (percent) |
|---|---|---|
| 1 | 11 | 30 |
| 2 | 12 | 45 |
| 3 | 13 | 60 |
| 4 | 14 | 75 |
| 5 | 15 | 90 |
| 6 | 16 | 105 |
| 7 | 17 | 120 |
| 8 | 18 | 135 |
| 9 | 19 | 150 |
| 10 | 20 | 165 |
| 11 | 21 | 180 |
| 12 | 22 | 195 |
| 13 | 23 | 210 |
| 14 | 24 | 225 |
| 15 | 25 | 240 |
| 16 | 26 | 255 |
| 17 | 27 | 270 |
| 18 | 28 | 285 |
| 19 | 29 | 300 |
| 20 | 30 | 315 |
Death Ward is one of the Necromancer's Uberskills (required level 90).
Runic tattoos and enchantments protect the mage with a permanent warding spell that turns aside weapons or causes them to pass through harmlessly as if he were a ghost.
From Brother Laz's Median XL documentation, used with permission.