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Death Ward (skill)

From D2R-XL 2012 Wiki
Revision as of 05:05, 6 November 2026 by Admin (talk | contribs) (tools/wiki/gen_skills.py)
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Death Ward
Necromancer · Uberskills
passive - increases defense and grants a chance to avoid damage
Required level90
Maximum level99
Hard pointsup to 7
Death Ward Receives Self-Synergies From:
Hard skill points: +1% Chance to Avoid Damage per Level
(Self-synergies add bonuses for hard points in the skill)
Uber Skill
You can only have one uber skill per character
Choose wisely!
[hard points]/[max((min((2+((character level-90)/6)),15)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
Values per skill level
LevelChance to Dodge Attacks (percent)Total Character Defense Bonus (percent)
11130
21245
31360
41475
51590
616105
717120
818135
919150
1020165
1121180
1222195
1323210
1424225
1525240
1626255
1727270
1828285
1929300
2030315

Death Ward is one of the Necromancer's Uberskills (required level 90).

Runic tattoos and enchantments protect the mage with a permanent warding spell that turns aside weapons or causes them to pass through harmlessly as if he were a ghost.

From Brother Laz's Median XL documentation, used with permission.