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Revision as of 04:50, 6 November 2026 by Admin (talk | contribs) (tools/wiki/gen_skills.py)
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Famine
Necromancer · Battle
passive - increases damage and returns life when you hit
Required level12
Maximum level99
Hard pointsup to 20
Famine Receives Self-Synergies From:
Hard skill points: +2% Life Steal
(Self-synergies add bonuses for hard points in the skill)
[hard points]/[max((min((2+((character level-12)/6)),20)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
Values per skill level
LevelLife Steal (percent)Damage (percent to All Weapons)
16+25
28+35
310+45
412+55
514+65
616+75
718+85
820+95
922+105
1024+115
1126+125
1228+135
1330+145
1432+155
1534+165
1636+175
1738+185
1840+195
1942+205
2044+215

Famine is a Necromancer skill of the Battle tree (required level 12).

Rathma's death knights are all but immortal on the battlefield. It is whispered among their frightened adversaries that they are so hard to kill because they are in fact already dead.

From Brother Laz's Median XL documentation, used with permission.