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This template defines the table "Bases". View table. One tier of a base item: a line of the tier table on the base's page and its row in the Cargo table Bases (one row per tier; _pageName is the base's page). Written by tools/wiki/gen_bases.py; the call goes inside a table whose header is ! Item !! Tier !! Item level !! Required level !! Damage / defense !! Strength !! Dexterity !! Sockets !! Durability !! Speed !! Size.

Item Tier Item level Required level Damage / defense Strength Dexterity Sockets Durability Speed Size
Example Axe (1) 1 17 5 One-Hand Damage: 10 to 20 40 2 40 10 2x3

Parameters

  • name: the item as the game names it, with its tier; code: its item code
  • tier: 1 to 6, sacred, or empty for an untiered base
  • kind: weapon, armor or jewellery; type: the tier's item type; group: the base's type
 (the group on Base items); class: the class line of a class item
  • lvl, lvlreq, reqstr, reqdex: item level and requirements
  • stats: the damage, defense and block lines as the tooltip prints them
  • mindam, maxdam (the larger of one- and two-hand damage), mindef,
 maxdef, block: numbers for sorting
  • speed: the weapon speed column (negative is faster), sockets: the most sockets the base can
 have, durability (0: indestructible), size: inventory cells
  • store: no shows the line without a Cargo row