Quill Storm
From D2R-XL 2012 Wiki
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Quill Storm
Druid · Charms II
launch a bombardment of quills at a nearby enemy
requires a dagger
2/3 Weapon Damage
Quills: 15 per Target
Mana Cost: 10
Quill Storm Receives Self-Synergies From:
Hard skill points: +1 Target per 12 Levels
(Self-synergies add bonuses for hard points in the skill)
[hard points]/[max((min((2+((character level-6)/6)),21)),2)+skill_more] Base Skill Level (Maximum Level Based on Character Level)
Damage: plus 10*character level percent from synergies
| Level | Targets | Bonus magic damage to attack |
|---|---|---|
| 1 | 1 | +4 |
| 2 | 1 | +8 |
| 3 | 1 | +12 |
| 4 | 1 | +16 |
| 5 | 1 | +20 |
| 6 | 1 | +24 |
| 7 | 1 | +28 |
| 8 | 1 | +32 |
| 9 | 1 | +36 |
| 10 | 1 | +40 |
| 11 | 1 | +44 |
| 12 | 2 | +48 |
| 13 | 2 | +52 |
| 14 | 2 | +56 |
| 15 | 2 | +60 |
| 16 | 2 | +64 |
| 17 | 2 | +68 |
| 18 | 2 | +72 |
| 19 | 2 | +76 |
| 20 | 2 | +80 |
| 21 | 2 | +84 |
Quill Storm is a Druid skill of the Charms II tree (required level 6).
Created by Baal's fleshbender mages, this barrage of razor spines spelled the death of many adventurers and inspired the druid circles.
From Brother Laz's Median XL documentation, used with permission.