Template:Base
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This template defines the table "Bases". View table.
One tier of a base item: a line of the tier table on the base's page and its row in the Cargo table Bases
(one row per tier; _pageName is the base's page). Written by tools/wiki/gen_bases.py; the call
goes inside a table whose header is
! Item !! Tier !! Item level !! Required level !! Damage / defense !! Strength !! Dexterity !! Sockets !! Durability !! Speed !! Size.
| Item | Tier | Item level | Required level | Damage / defense | Strength | Dexterity | Sockets | Durability | Speed | Size |
|---|---|---|---|---|---|---|---|---|---|---|
| Example Axe (1) | 1 | 17 | 5 | One-Hand Damage: 10 to 20 | 40 | 2 | 40 | 10 | 2x3 |
Parameters
name: the item as the game names it, with its tier;code: its item codetier: 1 to 6,sacred, or empty for an untiered basekind: weapon, armor or jewellery;type: the tier's item type;group: the base's type
(the group on Base items); class: the class line of a class item
lvl,lvlreq,reqstr,reqdex: item level and requirementsstats: the damage, defense and block lines as the tooltip prints themmindam,maxdam(the larger of one- and two-hand damage),mindef,
maxdef,block: numbers for sorting
speed: the weapon speed column (negative is faster),sockets: the most sockets the base can
have,durability(0: indestructible),size: inventory cells
store:noshows the line without a Cargo row