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	<id>https://2012wiki.werdegames.com/index.php?action=history&amp;feed=atom&amp;title=Energy_factor</id>
	<title>Energy factor - Revision history</title>
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	<updated>2026-11-06T11:10:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://2012wiki.werdegames.com/index.php?title=Energy_factor&amp;diff=787&amp;oldid=prev</id>
		<title>Admin: tools/wiki/push.py</title>
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		<updated>2026-11-05T15:06:17Z</updated>

		<summary type="html">&lt;p&gt;tools/wiki/push.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In Median XL, direct damage spells gain a damage bonus from energy. This bonus has diminishing returns: the damage gained per additional point of energy is lower if you already have lots of energy to begin with.&lt;br /&gt;
&lt;br /&gt;
The energy factor bonus on some caster items modifies this curve, causing each point into energy to provide a significant benefit until much higher levels of energy. Energy factor is particularly effective for high level characters with most or all points into energy.&lt;br /&gt;
&lt;br /&gt;
The formula used to calculate the bonus from energy to spell damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Spell damage increased by (260*energy)/(250+energy) + min((energy*enr_factor)/15000,200) percent&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Strength Factor ==&lt;br /&gt;
This rare modifier can only be found on some legendary items and the [[Druid]]&amp;#039;s Force of Nature skill. It functions the same way as energy factor, but is based on strength instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;source-credit&amp;quot;&amp;gt;From [https://modsbylaz.vn.cz/energy_factor.html Brother Laz&amp;#039;s Median XL documentation], used with permission.&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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